Search found 43 matches

by ExDeus
Wed Mar 11, 2009 9:11 am
Forum: General Questions
Topic: HandBrake equivalent to AviSynth FieldDeinterlace()
Replies: 14
Views: 1747

Re: HandBrake equivalent to AviSynth FieldDeinterlace()

That's why I told you, about HandBrake's decomb, that "The parameters can be tweaked so that it only blends."...so you can try that out. Should be: --decomb=4 I gave that a try. I think it looks better, but it still looks off to me compared to FieldDeinterlace. I just can't quite spot the exact dif...
by ExDeus
Mon Mar 09, 2009 5:08 am
Forum: General Questions
Topic: HandBrake equivalent to AviSynth FieldDeinterlace()
Replies: 14
Views: 1747

Re: HandBrake equivalent to AviSynth FieldDeinterlace()

I did a test on a 1m51s clip of "Late Night with Conan O'Brien" that had looked noticeably different, and that should be pure video. DGIndex says it's 100% video, too. The HandBrake encodes still look jerky to me. Perhaps my eyes just favor something in FieldDeinterlace. I used Zoom Player for the f...
by ExDeus
Mon Mar 09, 2009 12:51 am
Forum: Development
Topic: [PATCH] WinGUI Patches
Replies: 35
Views: 2360

Re: [PATCH] Activate window on 'Show Queue' click

Calling queueWindow.Activate() is no longer necessary. It's now done in the override to the frmQueue.Show() method.

Patch: http://handbrake.fr/pastebin/pastebin.php?show=486
by ExDeus
Sun Mar 08, 2009 11:56 pm
Forum: General Questions
Topic: HandBrake equivalent to AviSynth FieldDeinterlace()
Replies: 14
Views: 1747

Re: HandBrake equivalent to AviSynth FieldDeinterlace()

I just thought selective decombing based on a threshold and blending/interpolating were not the techniques of a bobber. And they're not, which is why in my last reply I explained that... [jerkiness is from] failing to detelecine before decombing. Sorry - I missed the point. I was still trying to fi...
by ExDeus
Sun Mar 08, 2009 3:55 am
Forum: General Questions
Topic: HandBrake equivalent to AviSynth FieldDeinterlace()
Replies: 14
Views: 1747

Re: HandBrake equivalent to AviSynth FieldDeinterlace()

^ Thanks. Since I shouldn't worry about the old settings in the WinGUI, if I'm still having trouble with jerky/stuttering movement with the default decomb settings in the CLI, I should be trying IVTC on the material, as jbrjake suggested. What is that going to do to mostly (almost pure) video content?
by ExDeus
Sun Mar 08, 2009 3:47 am
Forum: Development
Topic: [PATCH] WinGUI Patches
Replies: 35
Views: 2360

Re: [PATCH] WinGUI: Decomb default values

Very good, thanks. I didn't spend much time on the decomb defaults as I expected I could be working in the wrong direction. No worries there.
by ExDeus
Sat Mar 07, 2009 9:42 am
Forum: Development
Topic: [PATCH] WinGUI Patches
Replies: 35
Views: 2360

[PATCH] WinGUI: Decomb default values

How is the default decomb value from the WinGUI supposed to get used (set in Tools > Options > Picture tab > Decomb)? I don't see where it gets passed on when generating a query. Why is the default decomb value 1:2:6:9:80:16:16 in the CLI and 4:10:15:9:10:35:9 in the WinGUI? All my searching has yie...
by ExDeus
Sat Mar 07, 2009 7:31 am
Forum: Development
Topic: [PATCH] WinGUI Patches
Replies: 35
Views: 2360

Re: [PATCH] WinGui: Preview window - Child exception dialogs

Is there any particular reason you've added "this" to the other message boxes? I assumed it was the COM control for QT that messes up the ownership of the message box. Not knowing the intricacies of each scenario that might be used for preview controls, I thought it best with the limited number of ...
by ExDeus
Sat Mar 07, 2009 6:57 am
Forum: General Questions
Topic: HandBrake equivalent to AviSynth FieldDeinterlace()
Replies: 14
Views: 1747

Re: HandBrake equivalent to AviSynth FieldDeinterlace()

The very docs you're quoting at me say that using the line you've provided would *not* do combing detection because the default value for the full parameter is true and you're not specifying otherwise. It's not doing combing detection - all frames are processed because full defaults to "true" - but...
by ExDeus
Fri Mar 06, 2009 11:14 am
Forum: Development
Topic: [PATCH] WinGUI Patches
Replies: 35
Views: 2360

Re: [PATCH] Activate window on 'Show Queue' click

I realized the Queue window was also intended to be (re)shown when clicking 'Add to Queue'. frmQueue.setQueue() is always called before Show(), but once with another bit of code in between. Rather than write yet another function that a future developer must call to properly set the queue and show an...
by ExDeus
Fri Mar 06, 2009 8:16 am
Forum: General Questions
Topic: HandBrake equivalent to AviSynth FieldDeinterlace()
Replies: 14
Views: 1747

Re: HandBrake equivalent to AviSynth FieldDeinterlace()

I guess I don't know. Is that really all it does? It has combing thresholds and blending - how are those needed for bob? Decomb Plugin for Avisynth 2.5 (Version 5.2.3) Reference Manual FieldDeinterlace (): This filter provides functionality similar to the postprocessing function of Telecide. You can...
by ExDeus
Thu Mar 05, 2009 7:31 am
Forum: Development
Topic: [PATCH] WinGUI Patches
Replies: 35
Views: 2360

[PATCH] WinGui: Preview window - Child exception dialogs

Testing the Preview window, I got a number of exceptions that popped up in modal dialogs behind the modal Preview window itself. Modal behind modal makes for hard or impossible to find buttons. Below patch makes the exception dialogs children of the Preview window, so they show in front. Also, dialo...
by ExDeus
Thu Mar 05, 2009 12:49 am
Forum: General Questions
Topic: HandBrake equivalent to AviSynth FieldDeinterlace()
Replies: 14
Views: 1747

HandBrake equivalent to AviSynth FieldDeinterlace()

I've tried HandBrake's decomb option with the default settings in the Windows GUI on 1080i pure NTSC video and was disappointed with the results. The frames look good individually, but lots of choppy, jerky motion during playback. A while back, I experimented with a number of deinterlacing technique...
by ExDeus
Tue Mar 03, 2009 12:16 am
Forum: Development
Topic: [PATCH] WinGUI Patches
Replies: 35
Views: 2360

Re: [PATCH] WinGUI: Queue: Re-add and multi-select queue jobs

Re: re-adding a job, perhaps I wasn't using it correctly, or something else wasn't working. When I tried pausing the queue, it paused the queue processing, but didn't pause the current job. There are a few different use cases to consider, as I can see it. 1. User wants to pause queue processing - to...
by ExDeus
Mon Mar 02, 2009 8:53 am
Forum: Development
Topic: [PATCH] WinGUI Patches
Replies: 35
Views: 2360

[PATCH] WinGUI: Queue: Re-add and multi-select queue jobs

I wanted to be able to manipulate multiple queue jobs at once to move up/down and delete. I also wanted to be able to re-add the current job to the list in case I just needed to kill the job. This patch enables multi-select in the job list, works with move up/down and delete, and adds a 'Re-Add Curr...
by ExDeus
Mon Mar 02, 2009 8:43 am
Forum: Development
Topic: [PATCH] WinGUI Patches
Replies: 35
Views: 2360

[PATCH] WinGUI Patches

I was annoyed by the fact that, if the Queue window was already open, clicking 'Show Queue' from the toolbar didn't activate the window. This patch brings the Queue window to the foreground if it is already open, hence the functionality to 'show the queue'. Index: frmMain.cs ========================...
by ExDeus
Mon Mar 02, 2009 8:37 am
Forum: Development
Topic: [PATCH] WinGUI Patches
Replies: 35
Views: 2360

[PATCH] WinGUI Patches

I was looking into auto naming and saw the note that it could use some cleaning ("THIS NEEDS FIXED"). I replaced some manual file manipulation with calls to the standard System.IO.Path methods. The only material change is that the source directory is used instead of no directory if an auto path is n...